Tuesday, September 16, 2014

Taping Brushes, Skin Test

So I use Games Workshop paint brushes. When I'm not using them, I keep them in a little metal cup. It looks like this:

If you've noticed, Games Workshop likes to color code their brushes.

Have you noticed the problem? How in the world are you going to see the colors if your brushes are standing up in your cup?

 My suggestion is that you head down to Home Depot and spend a few dollars on some electrical tape.

I tape up my brushes to make them easier to see. Now, when they're sitting in their cup, I can immediately see which brush is which without having to sort through them and read what's printed on them. Check it out!

As of right now, I'm working on a new way to paint flesh. I only have one real way of doing it now and, in the spirit of racial diversity, I'd like to figure out more shades. I'm planning on making another test similar to the shoulder pads and laurel tests. Here's what I have so far:

If everything goes smoothly, there will probably be a tutorial coming from this. Keep checking back to see how it all turns out! Until then, have fun painting!

Wednesday, September 10, 2014

2nd Squad Insignia, Laurels Test

This week, I'd like to start with an update on my progress with the Knights Bellicose 2nd squad. We're getting close to finishing it off. After the squad is complete, I'll paint up a company Chaplain and have a playable force! Here's how I'm doing so far:

Keeping consistency in the squad numbers is the hardest part.

The Chapter insignia is coming out nice and consistent.
Since I'm getting close to working on helmets, I've started thinking about doing something special for the squad leader. I've never attempted it before, but I want to paint some laurels on him to make him a veteran. I wasn't sure how I wanted them to look or what process I was going to use, so I tested a few theories just like I did for the shoulder pads. Check out how it went:

I think this is the one I'm going to go with.

This was a simpler idea. What do you think?

The whole test setup, showing my third
idea.What do you think?

The test nests in with the shoulder pads so I can see it all together.
I'm thinking about going with the traditional laurels. What do you think? Feel free to leave feedback in the comments section or on my Facebook page.

Until next time, have fun painting!

Wednesday, September 3, 2014

Ultramarines vs. Eldar

Not long ago, my best friend Sean Tipper came over to visit. One day during his visit we went down to Dice Age to get a game in. There isn't enough terrain ready for the table at the house or we would have put up a battle report from there so you guys could see the terrain table in action. I was really curious how a heavily forested board would play since that's mainly what my fist terrain table would play like. We rolled for terrain and then put trees on the board wherever we could.

I thought it was a pretty fun game! It was my first time playing 7th Edition and I haven't used my models in a while, so I ended up learning a lot. Check out the pictures below to see how the game went!

Trees everywhere!

A heavily forested board should let me know how the table
at home will turn out.

All set up!

The two remaining Ultramarines from the combat squad make
a final push for the objective in the trees. They never made it.

See the dreadnought? Being the only armor on the table,
he went down pretty quick.

Epic combat! Captain Sicarius did pretty well!

The devastators taking out a target of opportunity.

Sicarius in the end

Stretching out from an objective to see around a hill

The Eldar holding two objectives
In the end, Sean won with the Eldar. It was a really fun game. I'm looking forward to getting some terrain done so that I can have games like this at home. That being said, the next Knights Bellicose squad is almost completed! It'll be my most lively squad to date because I plan on making it available for use in kill team games. Next up will be a few trees to use on the terrain table! Keep checking back to see how things turn out!

Until next time, have fun painting!

Sunday, August 24, 2014

New Plasma Technique

I've been working on a new plasma gun technique for the Knights Bellicose. I was never truly happy with how I've been doing them in the past on the Ultramarines, especially when I keep seeing all these really cool glow effects in Warhammer Visions magazine. After running a few tests, I think I've finally perfected my technique. The best part is that I did the whole thing using only two colors! Here's how it looks:

Ultramarines with my older style plasma gun.

Take note of the buttstock. We'll get to that in a minute.
I looked at a few images and tutorials on the internet and tried a few out. Then I realized that I could do the whole effect using only white and a single green color. By changing how heavily I drybrush the green over the plasma coils, I could effectively change the brightness. That means I can do the whole effect in about two minutes. Here's how it turned out:

Remember, it's all done with only two colors.

The new buttstock.
When working on the colors for the plasma gun, I decided to change the colors of the gun itself. The black buttstock of the Ultramarines' plasma gun fits in with the color scheme, but with brown as a main color for the Knights Bellicose, I didn't like how the black buttstock looked. For this one, I painted the whole buttstock red and did the butt pad as brown leather. What do you think?

Let me know what you think about how the new plasma gun looks. If you guys want, I'll write up a tutorial!

Have fun painting!

Friday, August 15, 2014

Second Squad Progress, New Rulebook

The second squad of Knights Bellicose is shaping up nicely! After this squad is finished and a Captain (or maybe a Chaplain) is painted up, I'll have a playable army! Check out the current progress!

Also, I've finally purchased the 7th Edition rulebook, mission cards, and psychic powers. From all the things I've heard, I'll be playing a lot of this edition. I still use my old rulebooks, however. From time to time, I play the old Kill Team & Sentries missions out of the 4th Edition rulebooks. Do you use your old rulebooks? What are your favorite parts of the older editions?

7th Ed rulebook sitting next to Editions 3, 4, 5, & 6.

Thursday, July 31, 2014

New Plasma Effect

I've been getting the idea that the current effect I paint on my plasma weapons just doesn't look right. Almost as if answered by The Emperor himself, Bell of Lost Souls posted a tutorial for a new plasma gun effect. I've given it a shot and I think that's how I'll be doing all the plasma guns for my Knights Bellicose army. I know that one plasma gun is already done, but I don't think I'll repaint it. At least not right now.

I did a test of the new technique. It was pretty quick to do. Take a look at how it turned out! Feel free to post comments and let me know how I did!

This is a look at how how I've been paint plasma coils so far
A simple plasma cannon with a red casing.

The first color is painted on.

A lighter green is drybrushed on, splashing onto the casing
to start the glow effect.

Lastly, white is drybrushed on to finish the effect.

Another shot of the finished effect.

What do you think? Should I do all my
plasma weapons this way?

Sunday, July 27, 2014

New Squad, New Process

After finishing the terrain boards, I decided to make a second tactical squad for my Knights Bellicose before moving on to any modular terrain. With that, I've decided to change up my painting process to try to make things more efficient.

In the past, I used to paint models by area. For instance, I'd paint all the colors on all the legs in the squad. Once the legs were 100% complete, I'd move onto the torsos, then arms, etc. This time, I've decided to focus on getting all of one color on the models and moving from there. My theory is that, by changing colors less frequently and spending more time on each individual model, I'll save a lot of time.

So far, I have all the brown completed on this squad.

I'm still waiting to do the arms so that I can access the chest areas. I don't want to lose quality. Also, I'm going to continue doing the helmets last because holding them during the painting process will rub the paint off the helmets. So far, though, this new process seems to be working out nicely.

In addition to changing my painting process, I've been thinking about my bits theory. With the new tactical squad, I want every tactical squad in the chapter to be issued with the same gear. For instance, I want exactly to beakie helmets in the squad (for their advanced sensor packages). One of those beakies will have an auspex. I want to have two bolters with optics to act as designated marksmen. Also, all tactical squad sergeants will all have power swords and bolt pistols. With all these similarities in my tactical squads, how do I keep them from all looking exactly the same?

The new tactical squad box seems to have my answer. For the first time, I'll be fielding a marine without a helmet. Other options, such as the reloading arms and the arm holding an auspex will help add individual flavor to each squad and make each squad unique beyond simply changing the squad numbers.

Head without a helmet

1st squad's auspex marine with 2nd squad's
arm holding the auspex

Arms reloading a bolter

Lastly, I'm considering making some simple changes to the bases. I'm still covering the bases (at least of the tactical squads) with flock to make them look like concrete or asphalt. In 1st squad, I left them as plain asphalt. In the new and future squads, I'm considering painting white and yellow lines on the bases to represent the lines on roadway. This should help add some more visible difference between the squads without detracting from the army as a whole.

Feel free to post your comments on any of the new ideas. I'd love to hear what you guys think!